Let's Make A DnD Character: Part 2
Turns Out Pretty Hard
I found an awesome sprite sheet collection that included a bunch of stuff I could use for generating some animated sprites for my generated DnD character I made in Part 1. My swagger spec shows that this endpoint will take in a CharacterInfo, and based on those choices I can walk the sprite sheet folder and pick the appropriate body, weapons, and armor. Now the tricky part is how to easily define which images to select given some condition in the provided CharacterInfo.
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