Making A Game in Rust: Part 3
Clean up the GUI
Source code for this part
After adding a bunch of sounds, I did a bunch of play testing to make sure everything was working. As I did that, I noticed a pretty major issue with our menus. If you switch over to the buy menu for any vendor that happens to sell a lot of stuff, like the blacksmith, you get a massive list of items that is unreadable and unusable.
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